AI Insights · Timothy · January 2022
Top 5 Idler Games Performance on Unified Platform in Central America Q4 2021
In Q4 2021, the top 5 idler games in Central America saw varying trends in downloads, revenue, and active users, with [Idle Lumber Empire - Wood Game](https://app.sensortower.com/overview/605730c0945f210b999e2fa6?country=US) leading in weekly downloads and revenue growth.
The fourth quarter of 2021 showcased notable performances for the top 5 idler games in Central America on a unified platform. Here’s a breakdown of their trends in downloads, revenue, and active users.
Idle Lumber Empire - Wood Game experienced significant growth in weekly revenue, starting at $234 and peaking at approximately $3.5K towards the end of December. Weekly downloads fluctuated, with notable peaks of 64.4K in early November and 67.2K in the final week of December. The game also saw a strong presence in weekly active users, reaching a high of 97.5K in early December.
Plague Inc. from Ndemic Creations maintained a steady weekly revenue, ranging from $727 to $1.5K throughout the quarter. Weekly downloads showed moderate fluctuations, with a high of 10.6K in late October. Active users saw a peak of 19.8K in the same period, gradually stabilizing to around 11.9K by the end of December.
Idle Miner Tycoon: Money Games had a varied performance in weekly revenue, starting at $1.2K and fluctuating between $623 and $1.4K. Downloads were relatively stable, with a peak of 18.8K in early October. The game consistently engaged a large number of active users, maintaining over 100K weekly, peaking at 131.6K in mid-October.
Gold and Goblins: Idle Games saw a spike in weekly downloads, particularly in late October with 71.8K. Weekly revenue showed some volatility, peaking at $1.6K in late October. Active users increased significantly, reaching a high of 129.9K in early November before stabilizing around 58.3K by the end of December.
Idle Mafia faced a more modest performance with weekly revenue peaking at $1.7K in mid-October. Downloads were lower compared to other games, with a maximum of 448 in late September. The game maintained a smaller, yet consistent, user base with active users hovering around 1.2K towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit the Sensor Tower platform.